Namespace Dec
Classes
- AbstractAttribute
Signals that this Dec-deriving class is not a valid database root. No classes of this type will be instantiated and children of this class will have their own namespaces.
- CloneClassAsSharedRef
Signals that this class should be "cloned" by simply duplicating the reference.
- CloneStructPiecewiseAttribute
Signals that this struct should be cloned with standard shallow-copy assignment semantics.
- Composer
Handles writing dec structures into files. Generally useful for in-game editors.
- Config
Contains global configuration data that may be needed before parsing. Initialize as soon as possible.
- Config.UnitTestParameters
Used for unit tests. Not recommended or supported for actual code.
- ConverterFactoryDynamic
Alternate dynamic-typed class for converting to arbitrary types via the Recorder API, with full control over the object creation process.
- ConverterFactory<T>
Base class for converting to arbitrary types via the Recorder API, with full control over the object creation process.
- ConverterRecordDynamic
Alternate dynamic-typed class for converting to arbitrary types via the Recorder API.
- ConverterRecord<T>
Base class for converting to arbitrary types via the Recorder API.
- ConverterStringDynamic
Alternate dynamic-typed class for converting to arbitrary types via strings.
- ConverterString<T>
Base class for converting to arbitrary types via strings.
- Dag<T>
A simple stable Dag evaluation class, made public for utility usage.
- Database
Contains information on all decs that exist.
- Database<T>
Contains information on a single type of Dec.
- Dec
Base class of all dec-provided datatypes.
- IndexAttribute
Applied to mark an
int
member as an index.
- Index<T>
Contains information on a single type of index.
- Parser
Handles all parsing and initialization of dec structures.
Intended for prototype or non-moddable games; use ParserModdable for mod support.
- ParserModular
Handles all parsing and initialization of dec structures.
Intended for moddable games; use Parser for non-moddable or prototype games.
- Recorder
Main class for the serialization/deserialization system.
- SetupDependsOnAttribute
Signals that this class should have its ConfigErrors/PostLoad run after a different class.
- StaticReferencesAttribute
Signals that static references in this class should be filled out after parsing is complete.
Structs
- Context
Information on the current cursor position when reading files.
- Dag<T>.Dependency
Information on a single dag dependency.
Interfaces
- IConditionalRecordable
Allows the Recordable aspect to be disabled based on local properties, usersettings, or other factors.
- IPostCloneNew
Used to provide a per-object post-clone callback, applying to the new object.
- IPostCloneOriginal
Used to provide a per-object post-clone callback, applying to the original object.
- IRecordable
Base class for recordable elements.
Enums
- Parser.FileType
Indicates which file type the input should be parsed as.
- Recorder.Direction
Indicates whether this Recorder is being used for reading or writing.